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Screenshot du jeu Cyberpunk Life

Cyberpunk Life – Changelog

Publié le : 03/06/2024

Here are all the changelogs for the incremental game Cyberpunk Life.
Current version is 0.72.
The game is available here: https://gameplaya.fr/CyberpunkLife/

Cyberpunk Life – Beta 0.72 : (live: 25 september 2024)

  • Debug big numbers causing lag/freezes in late game
  • Added option: show only one money currency (no A, B, C, D conversions)
  • Added option: force desktop view
  • Added option: scientific notation with superscript exponent
  • More portraits
  • More meta shop items
  • Messages can be clicked to open the related tab
  • Corrected mobile display of Work and Skills tabs
  • Debug datacard merge on itself
  • Datacards are kept after meta reincarnation
  • Debug Meta shop
  • Changed clinic prices evolution per level
  • Corrected calculation for multiple level ups on one tick for jobs & skills
  • Added Tutorial screens and option to disable them
  • Added shop item allowing auto activations in Org tab
  • Debug enemy HP bar during hacking
  • Debug Org tab upgrades not unlocking after buying several (x10 or x100) organization elements
  • Changed skill relaxation effect calculation
  • Various debugs

Cyberpunk Life – Beta 0.71 : (live: 8 september 2024)

  • Datacards debug & added explanations
  • Better chances at looting data cards
  • Added arrow buttons (or keyboard use) to change tabs
  • Debug « Jobs unlocked at birth » shop item
  • Added new portraits, and changed the conditions for unlock
  • Changed economy (max levels jobs & skill slightly decreased after level > max level)
  • Changed some stats on hacking servers
  • Changed or added info box texts
  • Debug meta reincarnation
  • Added a way to update the game without erasing saves from old versions (there will probably be save wipes in the future when updates include major changes and new systems, though)
  • Various other debugs & small QoL changes

Cyberpunk Life – Beta 0.7 : (live: 24 July 2024)

  • Added Meta tab & mechanics
  • Lots of economy tuning and debug on everything (one major change being: Max levels on Skills and Jobs add usual XP bonus only while level < max level, and a smaller XP bonus after)
  • Time goes faster
  • Added Export/import game save function
  • Added Cards Collection panel
  • Added Statistics panel
  • Added auto job & auto skill that can be set per item
  • New Org upgrades system
  • Mobile version fixed header
  • Added anti blink system on progress bar (on fast level ups)
  • Added menu to buy 1, 10, 100 of clinic items
  • Debug pill bonus on mobile
  • Corrected text bubbles on mobile
  • Life expectancy hidden on first life
  • Debug speed up time on inactive tab becoming active while in pause
  • Debug data cards
  • More UI colors

Cyberpunk Life – Beta 0.65 : (live: 13 June 2024)

  • Fixed org economy + debug
  • Debug requirements shown in store
  • Bigger scratches on scratchcards before upgrades
  • Changed store graphics and added conversation texts
  • Confirmation window before save delete
  • Condition for unlocking story element is visible after unlock
  • Time multiplier slider (only for debug, but will be added in the late game in a next update)
  • Changed save system
  • Debug hacking minigame + added clusters
  • Motherboards and body modifications unlockable
  • Pills are more powerful and last longer
  • Net tab is unlock later in the game
  • Home / Gear show adjusted price

Cyberpunk Life – Beta 0.6 : (live: 27 May 2024)

  • Added a story panel
  • Added pill subscription system
  • Lots of new unlockable objects in the store
  • Completed (almost) the mobile version
  • The speed up time (after inactive tab) is faster
  • Description of body modifications effect
  • Relaxation bonus affects itself
  • Added info (days to next level) & debug tooltips on tabs Work and Skill
  • Added a autoscratch upgrade on scratchcards
  • Added planner (auto select jobs & skills) upgrade
  • Changed « Org » economy & debug
  • Various debug

Cyberpunk Life – Beta 0.5 : (live: 26 April 2024)

  • Added a mobile version (but it still has some bugs)
  • Added a system to speed up time, to catch up missing time when the game tab has been inactive.
  • Added the Net and data tabs.
  • Added a link to this Discord server in the options
  • Lots of debug on the Org tab (and other tabs)
  • Major changes on the economy and the speed of the game, but there is still a lot of work to do about the 2nd half of the game
Paul Pool
Dev / rédacteur